War of Saints

Development Roadmap

See what the cities can already do and what is coming next.

Public Roadmap

Development Roadmap

War of Saints is being built as a persistent society MMO where crime, law, money, medicine, politics, and public reputation all feed into each other.

Live Now

Town hub with local services
Careers, earns, and profession XP
Carried cash, banking, and loans
Basic crimes and crime success logs
Police investigations and arrest flow
Court, fines, prison, and hospital recovery
Business bidding and ownership market
Mayor voting, policy tools, and city notices
Journalism desk and public records hooks
Admin dashboard, tester feedback, and patch notes

Current Cities

The active world has distinct city roles

Careers, resources, manufacturing, and freight are spread across the current active map.

London

Law, finance, politics, courts, luxury, and temporary UK logistics.

Birmingham

Mining, coal, lead, metal smelting, weapon parts, and arms manufacturing.

Rotterdam

European logistics, customs, warehousing, distribution, and cloth production.

Moscow

Forestry, timber processing, woodworking, planks, black markets, and dangerous supply chains.

New York

Crime, nightlife, law, finance, port logistics, media, casinos, and gun manufacturing.

Denver

American cloth/feedstock resources, materials, and supply-chain foundations.

Shanghai

Asian logistics, shipping, customs, warehousing, and import/export.

Beijing

Manufacturing, tailoring, textiles, mass production, and industrial production.

Future Cities

Tokyo: Future cyber/coding city. Not currently active.

Recently Added

Weekly patch notes system
Public roadmap page
Parkour stealth training
Temporary mayor appointment tools
Linked developer message announcements
Public case-history hooks
Business blind bidding flow
Mobile town hub and bottom navigation

Current Focus

Core Society MVP

The game is now playable as a connected city sandbox. The current priority is stabilising the live loop, removing dead ends, and tightening the links between crime, law, money, medicine, politics, and public visibility.

Live
  • Register and login
  • Character creation
  • Town hub and local services
  • Starting city and career
  • Earns and career XP
  • Carried cash and banking
  • Basic crimes
  • Evidence generation
  • Police investigations
  • Arrests
  • Court outcomes
  • Prison
  • Hospital treatment
  • Journalism and public records
  • Business ownership basics
  • Mayor elections, voting, and city policy basics
  • Admin tools, tester feedback, and live announcements

Phase 1

Core Society Loop

Live
  • Earn money
  • Bank cash
  • Commit basic crimes
  • Generate evidence
  • Police case board
  • Victim statements
  • CCTV and investigation actions
  • Arrests
  • Basic court resolution
  • Prison and hospital links
  • City notices and mayor statements
  • Public profiles and cosmetics

Phase 2

Economy and Businesses

In Progress
  • Business bidding
  • Mayor approval for business transfers
  • Business income and reserves
  • Gun stores
  • Clothes shops
  • Casinos
  • Banking roles and loans
  • Materials and manufacturing
  • Tailoring
  • Warehouses
  • Shipping and logistics

Phase 3

Crime, Law, and Consequences

In Progress
  • Group bank robbery
  • Violent crimes
  • Warrants
  • Judicial corruption
  • Better prison gameplay
  • Safehouses
  • Informants
  • Blackmail
  • Front businesses
  • More serious evidence types

Phase 4

Politics and Public Trust

In Progress
  • Mayoral elections
  • Mayor voting
  • Tax policy
  • Police funding
  • Hospital funding
  • CCTV investment
  • City budget balancing
  • Mayor statements
  • Emergency declarations
  • Public trust
  • Protests and riots
  • Political promises

Phase 5

International Society

Future
  • International travel depth
  • Smuggling routes
  • Customs evidence
  • Cross-city business expansion
  • Trade routes
  • International warrants
  • Multi-city syndicates
  • International journalism

Phase 6

Endgame Sandbox Systems

Future
  • Large organisations
  • Corporate monopolies
  • Advanced cybercrime
  • Stock market
  • Dynamic world events
  • Tokyo future cyber/coding city (inactive until update)
  • Player-made minigames
  • Arcade businesses
  • Creator royalties and inheritance
  • Mobile companion app
The roadmap may change as testing reveals what the game needs most.