War of Saints

Patch Notes

Monthly updates from the War of Saints streets.

Public Update Log

What changed this month

Patch notes track the systems shaping crime pressure, public visibility, money flow, and city response. Only published updates appear here.

Latest Update

30 June 2026 Update

Published July 12, 2026

Gameplay July 2026

The public beta build is focused on polishing the first-session path, timers, admin tools, and the live society loop from earns through crime, court, and city services.

  • Added an earn cooldown countdown to the browser tab title so players can see when work is ready while using another tab.
  • Cleaned up the beginner guide by removing character and city steps that are already handled during character creation, moving Tutorial to the top, and linking checklist items to the right pages.
  • Removed the redundant full job pathway shortcut from the global side rail and kept the profession pathway inside the professions page.
  • Improved admin visibility and test tooling around bot crime, legal case population, temporary mayor controls, user access, feedback, and deployment readiness.
  • Expanded public beta safety work around email verification reminders, payment readiness checks, locked cosmetic handling, legal/support pages, roadmap visibility, and patch notes.
  • Balanced higher-tier earns and case rewards so late-career work and longer case timers pay closer to the intended progression curve.

July 2026

11 July 2026 Update

Published July 11, 2026

Economy

Travel, city identity, profession cases, and admin testing tools now connect more of the world map to the society loop.

  • Added usable city-to-city travel routes for the active launch cities, with destination summaries and profession bonus guidance.
  • Added an admin-only instant travel control for local testing without changing normal travel restrictions.
  • Reworked cloth, wood, and metal profession cases into bounded resource-gathering work that grants real materials through the existing inventory system.
  • Added tier-based yields, relevant-stat factors, city specialty bonuses, quality variation, case cooldowns, and audit metadata.

6 July 2026 Update

Published July 6, 2026

Police

Police case progression and legal testing received a clarity pass so active investigations are easier to move toward arrest and court.

  • Improved police action feedback for investigations, victim follow-up, CCTV leads, arrest blockers, and case readiness.
  • Added clearer arrest cooldown behaviour and local case results so successful and failed actions do not silently stall.
  • Expanded admin QA and bot legal tools with visible pass/fail reporting, actor details, and case links.
  • Improved the law workflow so arrested cases can reach defence, prosecution, fallback counsel, and judge review.

1 July 2026 Update

Published July 1, 2026

Technical

Public beta preparation continued with clearer first-session guidance, verification messaging, and safer payment placeholders.

  • Added guided first-session and first-30-minutes checklists with links to Town, Earns, Banking, Tutorial, Notifications, and Feedback.
  • Added clear email verification reminders with resend support while keeping current gameplay access honest.
  • Added deployment readiness checks for key tables, payment configuration, legal pages, and migration state.
  • Kept cosmetic and payment flows test-only until real payment approval, verified webhooks, and final legal review are complete.

June 2026

25 June 2026 Update

Published June 25, 2026

UI

Public onboarding, roadmap visibility, and weekly patch note tooling were added to make the game easier to understand before players even create an account.

  • Added a public development roadmap page and linked it into the logged-out flow alongside Tutorial and Patch Notes.
  • Improved the public roadmap layout with status pills, a desktop timeline, and clearer Create Account actions.
  • Added a structured weekly patch note pipeline so admins can queue patch note items and publish one grouped weekly update automatically.
  • Kept manual and automatic patch notes on the same public archive instead of splitting them into separate systems.

24 June 2026 Update

Published June 24, 2026

Police

Police and court progression became easier to follow, with clearer case states, public-history hooks, and stronger admin visibility.

  • Improved the crime-to-court MVP loop so investigations, arrests, court handoff, and case outcomes are easier to follow.
  • Added clearer police case next-action messaging so officers can see blockers before arrest becomes available.
  • Strengthened public-history and admin-world logging hooks around arrests, verdicts, prison outcomes, and other major city events.
  • Expanded local dev seed data so police, lawyers, judges, journalists, and test cases are easier to exercise during development.

23 June 2026 Update

Published June 23, 2026

Mobile

Town hub navigation, banking clarity, and mobile service access were tightened so core city actions are easier to reach on smaller screens.

  • Reworked the Town hub so core local services are exposed more directly instead of being buried behind vague mobile actions.
  • Improved the Banking overview with clearer carried cash versus banked cash language and more obvious move-money controls.
  • Tightened mobile navigation behaviour so town services, crime boards, and utility pages behave more predictably on phones.
  • Reduced confusing dead-end copy across several town and service pages so the interface reads more like a live city and less like a placeholder control panel.

22 June 2026 Update

Published June 22, 2026

Politics

Business bidding, mayor controls, and city-side progression tools expanded the civic and economy loop.

  • Extended business bidding so ownership transfers, mayor involvement, and local business pressure are easier to test.
  • Added temporary mayor appointment support in the admin area so civic flows are not blocked when no mayor exists.
  • Expanded city-side progression with parkour-based Stealth training and stronger links between training risk and hospital recovery.
  • Prepared referral and society-loop systems so onboarding, progression, and city politics tie together more cleanly.

May 2026

30 May 2026 Update

Published May 30, 2026

Economy

Businesses, mayor tools, city services, and public-facing planning pages expanded the world beyond individual actions.

  • Added blind business bidding, mayor approval and auto-resolution paths, business cash reserves, owner income, and supply-chain groundwork.
  • Expanded Town services with Banking, Gym, Night Classes, Casino, Town Hall, Bar, Businesses, and identity extras.
  • Added public Tutorial, Roadmap, Terms, Privacy, Refund, and Support pages for future external players.
  • Added the public patch note archive and admin queue so development updates can be published without changing the game shell.

16 May 2026 Update

Published May 16, 2026

Gameplay

The first playable society loop was connected from earning and banking through crime, investigation, court, and consequences.

  • Connected carried cash, banked cash, basic earns, and crime actions into a shared progression loop.
  • Added evidence generation, police investigations, arrests, court handoff, prison outcomes, hospital links, and public-history hooks.
  • Added player-facing notifications and admin/world logging for important crime and legal events.
  • Expanded local development seed data with test criminal, police, lawyer, judge, journalist, and doctor characters.